Wanna know why everything is so special this time? Check this video out :)
June 12th, 2019
Announcing HighOmega v3.0: King Mackerel. No RTX? No problem :)
UPDATED: June 23rd, 2019
Firstly, welcome to our new website! Feel free to look around. Hope you like what you see.
Secondly we just recently released HighOmega's most recent iteration: v3.0 code-named King Mackerel.
This release's rendering pipeline mainly relies on denoising path-traced images produced by either RTX or our very own Voxel-based hybrid path-tracing technique described here.
This means that having an RTX capable card is not necessary for getting denoised path-traced graphics.
More details can be found here or here.
If you like what you see don't hesitate to get in touch.
Until next time,
Est. 2010. Toronto, ON, Canada. Working on cool stuff ever since.
This technique is the foundation behind HighOmega v3.0's light-transport based rendering pipeline. It allows for denoised path traced graphics irrespective of whether or not raytracing hardware is present.
Note that the technique has evolved (i.e. the new 3D radiosity map used for variance reduction) beyond the poster and is yet to be fully documented... again! :)
The initial abstract when submitted: Voxel-based Hybrid Pathtracing with Spatial Denoising
The final poster: i3D 2018 poster
From february 1st, 2016 to September 30th, 2017 TooMuchVoltage Software Inc. was responsible for extending and maintaining BigData and Machine Learning cloud infrastructure for one of Autodesk Research’s projects. We are proud to have retained our collaborative relationship with Autodesk Research to this day.
* The Autodesk logo is a registered trademark of Autodesk Inc.